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Junell Emil N. Vista

ran online

Building and operating Ran Online private servers as live products. Game systems, client UI, databases, deployment, launch sites, and the support that keeps them running.

Ran Online projects
20+
Building since to present
2020
Avg. daily players served
200–300
Est. historical users since 2021
9,000+

Player figures are approximate estimates from the servers I have operated, not audited numbers.

01 — automated payments

Top-ups on private servers usually run on trust and patience. A player sends a transfer, screenshots the receipt, posts it in a support channel, and waits for someone to credit the account by hand. That someone is asleep about a third of the day.

This replaces that loop. In partnership with PlayRan Network, payments settle through a QR Ph code, so a player can pay from GCash, Maya, or any bank on InstaPay, and the account is credited without an operator in the middle.

PlayRan Network

Partner network

PlayRan Network

QR Ph · InstaPay

Settles from

  • GCash
  • Maya
  • BPI
  • BDO
  • UnionBank
  • Metrobank
  • Landbank
  • RCBC
  • Security Bank
  • China Bank
  • PNB
  • GrabPay
  • ShopeePay
  • SeaBank
  • CIMB
  • UnionDigital

02 — server platforms

03 — server archive

Ran Online private-server development: source and client work, UI customisation, branding, web systems, and production support. Older projects appear here by brand mark. The detail behind them is no longer documented, so none is invented.

  • Live now
    Dekada — brand mark
    Dekada
  • Live now
    Infinity — brand mark
    Infinity
  • Coming soon
    Genesis — brand mark
    Genesis
  • Live now
    Diwa — brand mark
    Diwa
  • Battlegrounds — brand mark
    Battlegrounds
  • Eternal — brand mark
    Eternal
  • EZ — brand mark
    EZ
  • Exodus — brand mark
    Exodus
  • Long — brand mark
    Long
  • Mecha — brand mark
    Mecha
  • Prisma — brand mark
    Prisma
  • Ragnarok — brand mark
    Ragnarok
  • Remake
    Remake
  • Revive — brand mark
    Revive
  • Revo — brand mark
    Revo
  • Rival — brand mark
    Rival
  • Twisted — brand mark
    Twisted
  • Unity — brand mark
    Unity
  • Sync Master — brand mark
    Sync Master

04 — what the work covers

  • Source maintenance in C++ and C# (Visual Studio)
  • Game systems and client UI customisation
  • SQL Server player data and live operations
  • VPS, DNS and launcher configuration
  • Launch websites and player dashboards
  • Payment integration and top-up automation
  • Server branding and identity
  • Live technical support and community operation

05 — work with me

Apply

Starting a server, or stuck on one that is already running?

Tell me what you are building, where it is hosted, and what is breaking. I will come back with what I would do and roughly what it takes. If it is not something I can help with, I will say so.

  • Source and client work
  • Web systems and dashboards
  • Deployment and uptime